AI Insights · Timothy · October 2025
Top Boxing Games on iOS in Belgium: Q3 2025 Performance
Explore the performance of the top boxing games on iOS in Belgium during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the boxing game category on iOS in Belgium showcased diverse performance trends across the top five apps. Utilizing data from Sensor Tower, we delve into the weekly metrics of these popular games.
WWE Mayhem from Reliance Games saw its weekly revenue peak at approximately $248 in early September, with a noticeable increase from $21 at the start of the quarter. Downloads started at 36 in the first week but declined to single digits by the end of September. Active users also experienced a gradual decline from 82 in late June to 30 by the end of the quarter.
MMA Manager 2: Ultimate Fight, published by Prey Studios, had a strong start with a weekly revenue of $284, though it tapered off to $6 by late September. Downloads were initially stable, but ceased entirely in the last weeks of the quarter. Active users fluctuated, starting at 180 and ending at 127.
WWE SLAM by Topps® Card Trader maintained consistent revenue, peaking at $271 in late June and stabilizing around $61 towards the end of September. Downloads were minimal throughout the quarter, with active users hovering at low numbers.
Boxing Star: Boxing Fight Game by THUMBAGE experienced a surge in weekly downloads, initially reaching 246 in early July. Revenue fluctuated, peaking at $206, with active users beginning at 160 and declining to 76 by the quarter's end.
Lastly, Real Boxing 2 from Vivid Games S.A. showed a consistent revenue pattern, starting at $61 and ending at $38. Downloads spiked to 104 in late July, with active users peaking at 129 before decreasing to 19 by September's close.
For more detailed insights and data, visit Sensor Tower's comprehensive analytics platform.